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Dhampir clan logo by vstheworld65

Dhampir

Half-Born, Revenants, Daywalkers

A Dhampir, once thought to be an impossibility, has become more common in recent nights with the rise of the Thin-Blooded. A Dhampir is a creature created from one vampire parent, typically the father, to a mortal mother. The existance of Dhampir proves that there are at least a few Thin-Blooded capable of reproduction. A Dhampir exists in a state halfway between life and undeath, which is extremely rare. Although Dhampir are typically treated like Ghouls, they have many differences.

Dhampir, being the children of the Thin-Blooded, are typically abandoned after birth, growing up with little knowledge of their parents or the extent of their powers. They are also common targets of a Camarilla Scourge, much like their progenitors.

Mechanically, a Dhampir character is created similarly to a Ghoul, with some changes.

In Clan Disciplines

A Dhampir character has no in-clan Disciplines, and instead place 7 creation points into any three starting disciplines they choose. However, a Dhampir character can never learn any Discipline above the 3rd level, nor purchase additional disciplines with XP.

Weakness

A Dhampir must enter play with zero dots of Generation, and cannot increase it. Dhampirs are however supernatural creatures, not mortals like Ghouls. A Dhampir can never increase a Discipline above the 3rd level. Dhampir have no Beast, cannot Frenzy, and cannot purchase a Path Merit. A Dhampir cannot be embraced, and attempting to do so will kill them.

A Dhampir has 10 points of blood. Five points of this pool is supernatural, and the other five are mundane. They cannot learn Elder Powers or Techniques. A Dhampir can spend the supernatural blood in her pool at a rate of 1 blood per round.

Clan Merits & Flaws

A Dhampir may take General Merits and Flaws that make sense for their condition.